The need for more simulations of the human body

The need for more simulations of the human body

There are many known and unknown elements, ways and conditions of the physiological external and internal structure of the human body. The way in which health practitioners have come to learn in particular fields of study have been mainly by way of books, illustrations, cadavers and living beings.

In the natural scale of progression; technology has been a vehicle in which educational platforms have ushered in content for students to learn on; be it hardware of tablets, laptops and desktops.

In the evolutionary scale of hardware; spatial computing, or rather, virtual and augmented reality, its beginning to be accepted as the next-in-line technology in which education is to be taught. A useful vehicle that provides its users with interactive and immersed 3D experiences in closed digital and open terrestrial environments.

At some point, we must begin to realize, that it’s okay to look at the most promising and sought after technologies as mere tools, parts and pieces to higher functioning means.

The technologies we build today, will in-time fade to obsolescence or over extend the stay in the ethos hierarchy. Every thing and Every one has a role to play and they must be allowed to play them.

Computer vision, in the eyes of a developer is use-case fluent. We’ll never have a firm unadulterated fixture on preferred uses of computer vision, at least not for another ten years, if not more. But we must consider how this artificially intelligent identifier can and will effect medical immersive simulation.

If we look at the pairing of ai and spatial computing, we’re now in the folds of immersive intelligence, catalyzed by a merge pairing within the greater eco-habitat of emergent technology.

Now, let’s consider the accompaniment of ai + xr embedded into medical head mounted displays, haptic systems and spatial environments. The ability for health practitioners to work with intelligent assistant systems is a very real and growing prospect that has already been, considered, manufactured and candidly not even close to ready. However, the mainframe of the ideals behind it, makes its prospects highly lucrative for the near future. To explore the human body with two sets of eyes rather than one pair in simulated extended realities.

With the profession of wearables, paired with XR and coupled with ai, iot and encapsulated into the medical sphere; the landscape expansion of exploration will begin in mass to change how we look at emergent technologies as a whole, but especially VR + AR. Why? Because the narrative will leverage with new pairings in the eco-habitat and scale to more in recognition from under the shadow of entertainment. For the record, I’ve nothing personal against entertainment, however, I think it’s incredibly important not to limit XR technology to interactive gaming. It’s potential is so much more..

The simulated universe of the physical bodies anatomical structure, cavity foundation down to the functioning and complete operation in how it operates, system-by-system is pertinent for the true development and growth of Medical XR. We just now have recently landed hardware that’s at a modicum level of what we need to appreciate for minimum standards of resolution, 6dof, ipd and untethered freedom. If you still have to use a physical cadaver or mannequin to pair with the exploration of spatial computing for better understanding, then suffice it to say the technology has and will be limited in its tools and measurements for expanded learning.

It’s time to go fully digital and create simulated content for training and education in this industry. Build Strong. Build Together.

About Blog Writer :

Christopher Lafayette

Emergent Technologist

The Lost World of Spatial Computing

The Lost World of Spatial Computing

VR + AR will Never be Strong

Without Great Marketing!

Not going to happen.

Nor should it.

Thousands of hours.


Thousands of hours you’ve put into your beautiful platforms.

Only to fail by dismal marketing?

I see so many thousands of new platforms, headsets, content and machines of XR every year and 90 percent of them no one will barely know exists.

A lot of these brands have some type of bandwidth to market, it’s just they don’t know how. We’ve taken the 101 steps of mobile marketing on traditional social and have hit a dead end. You come across occasional content with an image, a couple words and a buy button. That’s it. We need more. We need much more.

This is one of the reasons I built the Immersive Directory.

Consumers/Enterprises Interested in VR + AR, take a look at the Immersive Directory.

Inside, you’ll find incredible Agencies from around the world and Amazing Augmented + Virtual Reality Platforms.

The very up-and-coming makers of Mixed Reality, incredible filmmakers and thought leaders in the immersion.

Quotes from industry members, brilliant technological platforms unlike anything you’ve ever seen and there even might be a brand or two that can help companies outside of XR in whatever endeavors they may seek when it comes to Virtual, Augmented and Mixed Reality.

Promoting the directory isn’t easy, but adding fresh blog content and building community helps; to better understand one another, support each other’s initiatives and to find ways to collaborate and share in marketing distribution in mutual ecosystems.

Marketing is treated as the lowest value in the pipeline of immersive development. While in fact it should be the second highest consideration, with culture buy-in as the first.

We cannot continue to treat the world of XR marketing or any other emergent technology as the mobile era. We have to dig deeper, tell more stories and really drive into the why of the matter. The “why” of the narrative will inevitably address the “what” and will in-turn drive consumption opportunities.

People want a story to buy with their purchases. Who made it and why is becoming a thing now. The transparent the internet is, the more privy we are to information. We want to know where our food comes from and where the materials in our furniture is made at etc.. with more information comes more intrigue.

In closing, wether we’re, developers, designers, writers, videographers, influencers, photographers, builders, thinkers or visionaries.. we all must become marketers. Yes, not super marketers in which to take on the whole profession; but marketers in the since of appreciation for the relevance and the process. This adaptive mindset will be great for your platforms and ultimately for the industry and world.

About Blog Writer :

Christopher Lafayette

Emergent Technologist

The Extension of Reality

The Extension of Reality

Where do I start?

How does one begin to document history? Where do we start and how do we say it? How should we say it? And, why?

The purpose of this blog series is manifold. I have the pleasure of hearing from people everyday who’re building immersive technology. They share their stories of inspiration, obstacles and triumphs. Hard working folks from all backgrounds. Many that are working in giant awesome corporations that are building amazing hardware and software. Some who are working in startups that are in there 3rd and 4th years and others that have just begun. Some that are award winning, and some whom no one ever heard of before. There are those that have put in their last dime and all that’s left to give are tears and hard work. There are those who are seeking direction on where to start… and how to start and they who’re jovial and happy to have experienced XR in some fashion, and are left with a desire to want to contribute a verse of a story collectively we’re writing.

There’s much happening in the world of Spatial Computing right now, but the thing I’ve noticed that’s not happening as much, are the absent voices of the contributors of this industry. Sure, we have those (including myself) who speak on stages and travel around the world talking about this technology- but, I believe there’s a prevalent need to hear more. More input from the silent ones and not-often-so-heard people. Yes, we’ll have people you’ve definitely most likely have heard of, but, I do not believe we can afford to limit our communication of perspectives at a time like this for immersive tech development.

Why am I saying this? Well, a big part of the reason is because if we’re going to extend reality we must bring reality with it. I can’t imagine owning or wanting a technology that’s meant for everyone but not built by everyone.

Sure, some circumstances are what they are. Some teams and crews starting off are only so big. I can appreciate that. But we aren’t just building mobile apps. We’re adding to a continuum of a specific technology that’s been in development for decades. It’s an emergent applied science that must be equipped with diverse perspectives of culture, else, it’s not a true extension of reality. It will altogether be something else. No matter the color, no matter the gender, we need all hands on deck to lend their colloquial experiences and voices to the great-build.

The beautiful apex of colors that display and shine about in a naked and vivid contrast from one another, dancing in the centers of my eyes moving and swaying about with passive permissions, flying and feathering about. A cacophony of illuminated sequences winding and unwinding in computer vision. From one experience to another, and moment-to-moment. The unyielding and developed flow of a thing, manifested in its digital form and crafted glow.. a thing to see and share, a singular experience of millions, an art form emerging in spatial display. New environments, landscapes, scenes and created dreams. Undetermined impact, human emotional data extraction and a new experience of this thing we build everyday called technology.

In the non-simplest terms and the most convenient explanations and subtle points of inspiration… build together.

About Blog Writer :

Christopher Lafayette

Emergent Technologist